

#include <faker/physics/rp3d/collider/Serializer.h>

using namespace Faker::Physics::Rp3d::Collider;


bool Serializer::Encode(YAML::Node &node, const Inst &inst)
{

    return true;
};

bool Serializer::Decode(const YAML::Node &node, Inst &inst)
{

    return true;
};

